EMUHUB
我最喜欢的游戏主机

等等,到底有多少游戏?

ayaya

分享给你的朋友们(如果你有的话)

我最喜欢的游戏

由共产主义赞助

我最喜欢的游戏主机

等等,到底有多少游戏?

ayaya

分享给你的朋友们(如果你有的话)

我最喜欢的游戏

由共产主义赞助

免费玩Karateka(atari-7800)!

在在线atari-7800模拟器中玩Karateka

Karateka is a 1984 beat'em up video game by Jordan Mechner, and was his first game created while attending Yale University. It was originally programmed for the Apple II, and was later ported to several other home computers and early gaming consoles. The game was published in North America by Brøderbund, and in Europe by Ariolasoft. \n \nThe player controls an unnamed protagonist who is attempting to rescue his love interest, the Princess Mariko, from Akuma's castle fortress. The game exhibits a combination of a side-scrolling platform and fighting game elements. The player uses punches and kicks to defeat Akuma and his guards and make his way deeper into the fortress. The game, as with most at the time of development, lacked checkpoints or the ability to save the game, making it a challenge to complete in a single sitting. \n \nKarateka has been well-received, particularly for its realistic animations used for the game's characters. The game was considered a breakthrough success for Mechner, and would eventually result in his development of the Prince of Persia franchise. A high-definition remake, spearheaded by Mechner, was released as a downloadable title for the Xbox 360, Microsoft Windows, PlayStation 3, with planned ports for the iOS and Wii U systems.